AI Insights · Timothy · July 2021
Top 5 iOS Sports Games in Romania: Q2 2021 Performance
Discover the performance trends of Romania's top sports games on iOS in Q2 2021, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2021, the top sports games on the iOS platform in Romania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared during this period, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com maintained a steady presence with its weekly downloads peaking at around 3.3K in late May. The game experienced a notable increase in weekly revenue, reaching approximately $3.2K in mid-June. Its active users saw fluctuations, peaking at over 49K in late April before seeing a decrease to around 41.5K by the end of June.
Score! Hero 2023 by First Touch Games Ltd. showed impressive growth in weekly downloads early in the quarter, with a peak of 4.7K in late April. Revenue trends were more variable, with the highest weekly revenue of approximately $325 in early May. Active users climbed to just under 9K by mid-June before stabilizing around 6.8K by the end of the quarter.
Soccer Superstar, published by Real Free Soccer, saw its weekly downloads peak at nearly 3.1K in early April. The game's revenue remained modest, averaging around $30 weekly throughout the quarter. Active users saw a peak in early June at over 5K before tapering off to about 4K by the end of June.
EA SPORTS FC™ Mobile Soccer, developed by Electronic Arts, demonstrated steady growth in weekly downloads, culminating at around 2.2K by the end of June. The game achieved its highest weekly revenue of approximately $3.5K in the final week of the quarter. Active users steadily increased, reaching over 36K by late June.
Lastly, Ping Pong Fury: Table Tennis from Yakuto experienced a downward trend in downloads, starting the quarter with 1.5K and ending with around 770. Revenue remained relatively low, peaking at $80 in mid-June. The game’s active users saw a decline early in the quarter, but numbers rebounded slightly to around 1.8K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.